Feeding a family of eleven on a shoe cobbler’s salary required the most precarious balancing of coin. With so many sisters, it was simply a matter of survival.įor Colm’s parents, the challenge was of a different sort. “Let me go and I will give you back your brush.” “Give me back my pants or you will never see your rag doll again.” He loved them, of course they were his sisters, and the torment was just their idea of affection and family bonding, but it still taught him a few tricks in the arts of subterfuge and avoidance. He used these little treasures as collateral, wards against future torture. He had even learned to steal the pins and combs right out of their hair. He had learned to pilfer small items from his sisters’ dressers and the secret wooden boxes they stashed under their beds. He teased them mercilessly at the table, where the presence of parents kept their retribution in check. He could count on both hands the number of times they locked him in the cellar (fewer than ten, at least), until he taught himself to pick the lock using a hairpin that he kept hidden beneath the stairs. Covering himself in leaves as a disguise and holding his breath as the gaggle of Candorly girls traipsed by. Hiding in the cupboard, scrunching his body and wedging beneath the usually empty shelves. Colm spent most of his time in hiding, lurking in shadows, escaping into the nearby woods, always planning for his next escape. It was a daily gauntlet he was forced to run-the cutesy names and the rolling eyes, the stealing of his underwear (he once found it hanging on the fence for the whole village of Felhaven to see), the incessant giggling about nothing funny at all. Some days, Colm would have preferred the wolves. “Don’t complain to me,” Colm’s father would tell him. A flop of wheat-colored locks trimmed close by his mother’s only shears, hard to stick a ribbon in. Already they used her to trick him, making her cry by pinching her legs so that he would come check on her, and then cornering him so they could braid his hair. Only baby Elmira deigned to leave him alone, though she was nearly walking already and would soon join her sisters in their daily persecution of the only boy in the house. They treated Colm like a child despite the fact that he was twelve already and taller than most of them (save the triplets, who were well into their teens). Which was true for the five older ones, but not for the three who came after.
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“They do it because they love you,” his mother would say. pinning him down near the meadows outside the Candorly farm and thrusting handfuls of pollen-packed posies into his face until he turned red and blew s not all over himself. Least of all Colm.Įxcept when they made him. Candorly insisted little Elm would be the last, but Mina Candorly was an indisputably healthy woman with biceps the size of house bricks and hips the width of an oxcart, who loved her husband very much and her children even more, so no one was holding their breath. Triplets first, then a set of twins bracketing each side of the Candorlys’ only boy, and finally the baby, Elmira. They came in bunches, the girls, as if they couldn’t bear to be alone, even for a moment. He would trade five more of them and the better portion of his toes for a moment of peace and quiet. He was born short the finger and quickly learned to make do without it. The Barbarian, the Mageling, and the Girl who Talks to BugsĬolm Candorly had nine fingers and eight sisters. The Test That Wasn’t and the One That Wasĥ. Darrius Snowthorn, The Rogue’s Encyclopedia, Volume OneĤ. Teach him to steal, though, and he won’t have to eat fish every day for the rest of his life.” Teach him to fish, and he will eat for a lifetime.
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“Give a man a fish, and he will eat for a day. (would probably be even better).In memory of Niru Shah, an adventurer, hero, and rogue Have to agree with phuk nope it would be nice to be able to replay a scenario again for farming purposes, or randomly generated side dungeons. Took some getting used to but is actually alot of fun though very luck based and random as well, when I bought this I said to myself, well, I have 2 hours to get a refund, but I couldn't do that once I started playing and afterwards wished I could have and put it down for 3 - 4 days and then picked it up again and it has been something I have tinkered with every day since then. am now stuck on this, ratng up another star, deserves it really for merging "rougelike" and "stressfree" now that I know not to worry about my "chumps" dying. The more I tinker with this the more I seem to enjoy it really, this one has kind of grown on me a little. You really have to be careful about what rewards you take, they will make or break you. For such a simple game it can get really difficult quickly. If you don't grasp it quick your doomed, had to start over 8 times in less than 2 hours. Tons of silliness, which is good, but it actually gets kid of difficult too quick.